WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Frag Grenade\weaponSlot\none\displayName\^1Zombie Body Throw\AIOverlayDescription\\modeName\\playerAnimType\other\gunModel\bx_zombie_throw\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_potato_idle\emptyIdleAnim\viewmodel_potato_idle\fireAnim\viewmodel_potato_throw\holdFireAnim\viewmodel_potato_pullpin\lastShotAnim\viewmodel_potato_throw\meleeAnim\viewmodel_potato_idle\raiseAnim\viewmodel_potato_idle\dropAnim\viewmodel_mk2_idle\altRaiseAnim\viewmodel_potato_idle\altDropAnim\viewmodel_potato_idle\autoAimRange\1600\slowdownAimRange\50000\slowdownAimRangeAds\50000\lockonAimRange\50000\lockonAimRangeAds\50000\moveSpeedScale\1.3\damage\23\meleeDamage\40\minDamage\27\fireDelay\0.1\meleeDelay\0.1\fireTime\0.3\holdFireTime\0.6\meleeTime\0.66\reloadTime\2\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\fuseTime\15\clipOnly\1\takeDamage\0\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.8\parallelBarkBounce\0.8\parallelBrickBounce\0.8\parallelCarpetBounce\0.8\parallelClothBounce\0.6\parallelConcreteBounce\0.8\parallelDirtBounce\0.75\parallelFleshBounce\0.6\parallelFoliageBounce\0.2\parallelGlassBounce\0.65\parallelGrassBounce\0.8\parallelGravelBounce\0.8\parallelIceBounce\0.8\parallelMetalBounce\0.8\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.8\parallelRockBounce\0.8\parallelSandBounce\0.6\parallelSnowBounce\0.6\parallelWaterBounce\0.6\parallelWoodBounce\0.8\parallelAsphaltBounce\0.8\perpendicularDefaultBounce\0.6\perpendicularBarkBounce\0.6\perpendicularBrickBounce\0.6\perpendicularCarpetBounce\0.6\perpendicularClothBounce\0.6\perpendicularConcreteBounce\0.6\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.4\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\xmodel/bx_zombie_throw\hudIcon\gfx/icons/hud@bodypart.tga\modeIcon\\ammoName\bodypart\maxAmmo\4\startAmmo\4\clipName\bodypart\clipSize\4\sharedAmmoCapName\^1Zombie Body Throw\sharedAmmoCap\4\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\ammoPickupSound\\pullbackSound\weap_fraggrenade_pin\fireSound\weap_fraggrenade_fire\lastShotSound\\reloadSound\weap_fraggrenade_reload\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\gfx/reticle/center_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\twoHanded\0\cookOffHold\0\wideListIcon\0\killIcon\gfx/icons/hud@bodypart.tga\wideKillIcon\0\flipKillIcon\1\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\10\explosionInnerDamage\200\explosionOuterDamage\1\projectileSpeed\2200\projectileSpeedUp\50\projectileModel\xmodel/bx_zombie_throw\projExplosionType\none\projExplosionEffect\\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0