WEAPONFILE\displayName\WEAPON_BOW\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\weaponSlot\primary\twoHanded\1\rifleBullet\1\armorPiercing\1\semiAuto\1\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\1\segmentedReload\0\wideListIcon\1\wideKillIcon\1\flipKillIcon\1\autoAimRange\0\slowdownAimRange\50000\slowdownAimRangeAds\50000\lockonAimRange\50000\lockonAimRangeAds\50000\enemyCrosshairRange\1500\moveSpeedScale\1.05\gunMaxPitch\6\gunMaxYaw\5\ammoName\arrow\maxAmmo\80\startAmmo\80\clipName\arrow\clipSize\1\shotCount\1\dropAmmoMin\50\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\150\meleeDamage\150\maxDamageRange\800\minDamageRange\1200\locNone\1\locHelmet\3\locHead\3\locNeck\1.5\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0\fireDelay\0\meleeTime\0.6\meleeDelay\0.2\reloadTime\1.2\reloadEmptyTime\1.2\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.25\altDropTime\0.5\altRaiseTime\0\quickDropTime\0.01\quickRaiseTime\0.01\standMoveF\0\standMoveR\0.5\standMoveU\-0.8\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\110\standRotMinSpeed\110\posMoveRate\4\posRotRate\4\duckedMoveF\0\duckedMoveR\1.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-2\duckedOfsR\0.6\duckedOfsU\0\duckedMoveMinSpeed\60\duckedRotMinSpeed\60\proneMoveF\-50\proneMoveR\1\proneMoveU\-90\proneRotP\0\proneRotY\220\proneRotR\300\proneOfsF\-1\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\5\proneRotMinSpeed\5\hipIdleAmount\70\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.22\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\65\adsZoomInFrac\0.6\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\0.5\hipSpreadDuckedMin\1\hipSpreadProneMin\2\hipSpreadMax\3\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.67\hipSpreadTurnAdd\0.8\hipSpreadMoveAdd\12\hipSpreadDecayRate\4.2\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\30\hipGunKickPitchMax\35\hipGunKickYawMin\-20\hipGunKickYawMax\20\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\10\adsGunKickPitchMax\14\adsGunKickYawMin\-10\adsGunKickYawMax\10\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\30\hipViewKickPitchMax\32\hipViewKickYawMin\-35\hipViewKickYawMax\27\hipViewKickCenterSpeed\1800\adsViewKickPitchMin\27\adsViewKickPitchMax\35\adsViewKickYawMin\-35\adsViewKickYawMax\30\adsViewKickCenterSpeed\1800\swayMaxAngle\4\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0\adsSwayHorizScale\0.05\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\thompson.accu\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\gfx/reticle/side_skinny_xenon.tga\reticleCenterSize\20\reticleSideSize\6\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_bow\handModel\viewhands_usmc\worldModel\xmodel/weapon_bow\idleAnim\viewmodel_bow_idle\emptyIdleAnim\viewmodel_bow_idle_empty\fireAnim\viewmodel_bow_lastshot\lastShotAnim\viewmodel_bow_lastshot\rechamberAnim\\meleeAnim\viewmodel_bow_melee\reloadAnim\viewmodel_bow_reload_empty\reloadEmptyAnim\viewmodel_bow_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bow_pullout\dropAnim\viewmodel_bow_putaway\altRaiseAnim\viewmodel_bow_pullout\altDropAnim\viewmodel_bow_putaway\quickRaiseAnim\viewmodel_bow_pullout\quickDropAnim\viewmodel_bow_putaway\adsFireAnim\viewmodel_bow_lastshot\adsLastShotAnim\viewmodel_bow_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_bow_ads_up\adsDownAnim\viewmodel_bow_ads_down\viewFlashEffect\fx/muzzleflashes/fire_bow.efx\worldFlashEffect\fx/muzzleflashes/fire_bow.efx\shellEjectEffect\\lastShotEjectEffect\\pickupSound\\ammoPickupSound\\fireSound\weap_bow_fire\fireSoundPlayer\weap_bow_fire_plr\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_swing_small\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_bow_reload\reloadSoundPlayer\weap_bow_reload_plr\reloadEmptySound\weap_bow_reload\reloadEmptySoundPlayer\\reloadStartSound\weap_bow_reload_plr\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\hudIcon\hud_bow\modeIcon\\killIcon\hud_bow\fireRumble\colt_fire\meleeImpactRumble\melee_light