WEAPONFILE\displayName\WEAPON_W1200\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\spread\weaponSlot\primary\twoHanded\1\rifleBullet\0\armorPiercing\0\semiAuto\1\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\1\wideListIcon\1\wideKillIcon\1\flipKillIcon\1\autoAimRange\0\slowdownAimRange\50000\slowdownAimRangeAds\50000\lockonAimRange\50000\lockonAimRangeAds\50000\enemyCrosshairRange\600\moveSpeedScale\0.9\gunMaxPitch\80\gunMaxYaw\15\ammoName\winchester\maxAmmo\70\startAmmo\70\clipName\winchester\clipSize\7\shotCount\8\dropAmmoMin\14\dropAmmoMax\28\reloadAmmoAdd\1\reloadStartAdd\1\damage\80\minDamage\80\meleeDamage\150\maxDamageRange\300\minDamageRange\500\locNone\1\locHelmet\3\locHead\3\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.8\meleeDelay\0.13\reloadTime\0.5\reloadEmptyTime\0.5\reloadStartTime\1\reloadEndTime\1\reloadAddTime\0.25\reloadStartAddTime\0.6\rechamberTime\0.467\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.25\altDropTime\0.45\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\standMoveF\0\standMoveR\0.6\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.5\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\4\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-75\hipViewKickYawMax\-85\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\95\adsViewKickPitchMax\100\adsViewKickYawMin\-75\adsViewKickYawMax\-85\adsViewKickCenterSpeed\500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.25\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\gfx/reticle/side_skinny_xenon.tga\reticleCenterSize\3\reticleSideSize\6\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\winchester_v\handModel\viewmodel_hands_cloth\worldModel\xmodel/winchester_w\idleAnim\viewmodel_trenchgun_idle\emptyIdleAnim\viewmodel_trenchgun_idle\fireAnim\viewmodel_trenchgun_fire\lastShotAnim\viewmodel_trenchgun_fire\rechamberAnim\viewmodel_trenchgun_rechamber\meleeAnim\viewmodel_trenchgun_melee\reloadAnim\viewmodel_trenchgun_reload_loop\reloadEmptyAnim\viewmodel_trenchgun_reload_loop\reloadStartAnim\viewmodel_trenchgun_reload_start\reloadEndAnim\viewmodel_trenchgun_reload_end\raiseAnim\viewmodel_trenchgun_pullout\dropAnim\viewmodel_trenchgun_putaway\altRaiseAnim\viewmodel_trenchgun_pullout\altDropAnim\viewmodel_trenchgun_putaway\quickRaiseAnim\viewmodel_trenchgun_pullout\quickDropAnim\viewmodel_trenchgun_putaway\adsFireAnim\viewmodel_trenchgun_fire\adsLastShotAnim\viewmodel_trenchgun_fire\adsRechamberAnim\viewmodel_trenchgun_rechamber\adsUpAnim\viewmodel_trenchgun_ADS_up\adsDownAnim\viewmodel_trenchgun_ADS_down\viewFlashEffect\fx/muzzleflashes/shotgunflash.efx\worldFlashEffect\fx/muzzleflashes/shotgunflash.efx\shellEjectEffect\fx/shellejects/shotgun.efx\lastShotEjectEffect\\pickupSound\weap_pickup\ammoPickupSound\\fireSound\weap_winchester_fire_pump\fireSoundPlayer\weap_winchester_fire_pump_plr\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_swing_small\rechamberSound\weap_shotgun_pump_npc\rechamberSoundPlayer\weap_shotgun_pump\reloadSound\weap_shotgun_reload_loop_npc\reloadSoundPlayer\weap_shotgun_reload_loop\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\weap_shotgun_reload_loop_npc\reloadStartSoundPlayer\weap_shotgun_reload_loop\reloadEndSound\weap_shotgun_pump_npc\reloadEndSoundPlayer\weap_shotgun_pump\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\hudIcon\hud_winchester\modeIcon\\killIcon\hud_winchester\fireRumble\m1garand_fire\meleeImpactRumble\melee_medium